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Grim Fandango Part 1.txt
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GRIM FANDANGO WALKTHROUGH Part One
REVIEWED PCZ #71, SCORE 90%
Grim Fandango is a puzzle. In fact it's loads of puzzles stuck together with LucasArts' special
adventure glue. Due to the non-linear nature of the game, they can be completed in various orders,
and many can also be worked on simultaneously. Here are the bare facts. You decide.
YEAR ONE
HIRE DRIVER
No big shakes. Simply go down to the garage and talk to Glottis. Convince him that he's not too big,
it's just that the cars are too small.
FAKE WORK ORDER
Leave the building and investigate the nearby alley. Climb up the rope and into Don Copal's office.
Change his answer machine to "Just sign it yourself!" then present Eva with the work order. She signs
it, Bob's your uncle, and Glottis is your driver.
REAP SOUL
Don't fear the reaper. Simply get out your scythe, open that cocoon, and reap that soul.
OPEN TUBE ROOM
Stroll down to the festival and ask the clown for two dead worms. Take the uninflated balloons to the
packing room and fill one with light material and one with dark; it's a bit like Araldite. Go up to your
office and send them both down the tube. This gunks up the switcher, and the repairman appears.
JAM DOOR OPEN
Simply flip the deadlock while the door is open. It won't close properly and you can get in.
INTERCEPT MESSAGE
Pick up the deck of cards from your office. Use Eva's hole punch on one of the cards then insert it into
the red tube to read the message.
ESCAPE SHED
Bang on the door until someone appears. Explain to the guard - who is actually Salvador Limones -
that you hate your job and that you plan to take down the company.
REPLICATE TEETH
Go to Domino's office and get his gum shield by using his punchball. Go back to the shed and fill it
with Fil-A-Dent from the machine. Now put it in your mouth and take the cast to the LSA
headquarters.
GET ON ROOF
Steal a hunk of coral from Domino's drawer. Tie it to the loose end of the rope of ties and then toss
the impromptu grappling hook onto the ladder. Climb on up.
GET TO EGGS
Get any inflated balloon from the clown and while you're there steal a loaf of bread. On the roof, bury
the balloon in the bread at the birds' feeding hole. Wait for them to fall for your cunning plan then
steal their eggs. Take them to the LSA.
GET GLOTTIS' HEART
Pick up a bone from the pile and throw it into the web. Hook your scythe onto it and let it snap back.
Put the heart back in Glottis' chest. Please note, this is not a documentary.
GET SIGNPOST
When revived, Glottis will accidentally drive into the signpost, thus dislodging it. Pick it up and
stagger around aimlessly for a bit.
FIND WAY OUT
Experiment with planting the signpost in the clearing. Follow its directions until it points directly into
the ground. Walk or drive through the trapdoor and take the key to the dam.
GET SHOCKS
Change the pattern of the pumps by moving the wheelbarrow onto specific tubes. Get the pumps on
each side to pump together. Wait for Glottis to climb up then flip the switch.
BEAVERS
Shank a left to the rocky outcrop. Throw a bone onto the river. As a beaver jumps to retrieve it, spray
the mutha with the fire extinguisher. Repeat as necessary. If you need more bones, they're back at the
spider's web.
GET JOB
After chatting with Celso, you need to talk to Velasco, who you meet after wandering off the ledge
and falling into the water. Discuss Celso's wife, take the logbook, show it to Celso and then take his
job. It's the least you can do.
-------------------------------------------------------------------------------
YEAR TWO
Things have moved on slightly, but there's still no sign of Meche. Walk out of the café and down the
stairs, triggering a cut-scene. Exhaust all conversational options with Velasco, and you should have
some idea of exactly what you need. Here's how you do it.
GET SEDATIVE
At the casino, talk to Chowchilla Charlie about counterfeiting a union card. Take his VIP pass, go to
the High Rollers Club and take a turkey baster from the kitchen. Go to the kitchen of The Blue Casket
and use the baster to suck up some hookah water from the sink.
SLIP SEDATIVE TO NARANJA
Go to the scrimshaw parlour. Open the fridge door and jam it with the lettuce crisper; this will create
a distraction, enabling you to poison Naranja's bottle of liquor.
FAKE NARANJA'S DEATH
Remove Naranja's dogtag. Go to the morgue and place it on a corpse.
GET METAL DETECTOR
This being an adventure game, you can't simply point out the blatantly obvious. You need a metal
detector, specifically the one Carla is wielding at the Land Of The Living security gate. Get the gold
flake liqueur from your bar, drink it and attempt to walk through the security gate. Keep pressing
Carla about the metal detector until she flings it out of the window and into the giant kitty litter tray.
Find it by waving your scythe over the turds until you hear a beep. Back at the morgue, give the metal
detector to Membrillo.
START STRIKE
To get the Sea Bees to lay down their tools, you must help them to strike. Pick up Salvador's letters
from the desk near the mirror in the café's office. Go to The Blue Casket and show them to the
beatniks. They'll be so impressed that they'll lend you their commie book, which you can then give to
Terry at the dock, enabling him to motivate the proletariat into action. Unfortunately he is arrested.
FIND LOLA
You need a lawyer for Terry, so talk to Nick Virago at the High Rollers Lounge. Attempt to blackmail
him over his affair. When he nips off to talk to Maximillian, steal his cigarette case. It contains a key,
which you need. Give the case to Carla and tell her it's a bomb.
DECODE LENGUA
The key opens the door to the lighthouse. Climb to the top and you'll find Lola. She leaves you a tile,
which is used in Lupe's coat checking system. Swap the tile for Lola's coat. Rummage through the
pockets to find a piece of paper that mentions a rusty anchor.
FIND RUSTY ANCHOR
Take the slip of paper to Todo, the scrimshaw artist. He recognises it as one of his designs. He looks
in his binder and gives you a photo that Lola has hidden there.
IDENTIFY PHOTO
It's a photo finish shot from the kitty track. If you've been paying attention, you'll realise that the
blimp signifies that it's week two of the season. Everyone is wearing kitty hats, so it must be Tuesday,
and it clearly says week six on the photo. Enter these details into Charlie Chowchilla's fake ticket-
printing machine and give the ticket to the 'good' Doug at the photo finish booth. He'll give you the
photo of Nick and Olivia kissing. Show the incriminating photo to Nick and he'll get Terry out of jail,
who will then get the Sea Bees to lay down their tools. Thank Christ for that.
BRING GLOTTIS TO THE TRACK
As well as being a drunkard and a dullard, Glottis is a compulsive gambler. While he's tinkling the
ivories, simply mention the VIP pass and he'll be at the track before you can say "Monmore, hare's
running".
EMPTY CASK
You need to get into the cask, but it's full of wine. If you try and drain it, Raoul will appear. When he
goes into the pantry, shut the doors and stick the scythe in the handles. He throws a tantrum and is
rendered unconscious by a can falling on his head.
OPEN CASK
At the kitty litter tray, there's a giant electric can opener. Use it on the wine cask and climb inside.
Glottis wants more wine, so he comes into the kitchen and frees Raoul, who orders Aitor to take the
empty cask down to the wine cellar.
STOP ELEVATOR
Get in the forklift and drive it into the elevator. Pressing the button takes you to the High Rollers
kitchen, but on the way you should notice a secret floor. On the way up, if you drive the forklift
forward the blades will catch on the roof of the secret floor, bringing the elevator to a halt.
GET TO SECRET FLOOR
The elevator is stopped but there's no way through. A lever on the side of the forklift operates the
blades. If you raise them, you can get to the secret floor. Walk down to the end of the hallway where
you find a suitcase. Try and leave the High Rollers Club and you'll come across Charlie Chowchilla,
who finally gives you a union card.
GET GLOTTIS OUT
To board the ship, you need to stop Glottis gambling. At the High Rollers Club, find Maximino's
office and talk to him about Glottis and his problem. It transpires that Glottis is gambling using credit
secured on the Calavera café, and that Maximino is prepared to let him do so while his credit is good.
You therefore need to close down the café. Go to the café office, and operate the dodgy roulette
machine. The chief of police doesn't take too kindly to losing and orders the club to be raided. It is
closed down, so Glottis has no credit and is thrown out of the High Rollers Club. Everything is in
place and a life on the high seas beckons.
Tune in to discover what fate awaits Manny Calavera and his trusty sidekick Glottis in the second and
final instalment of our Grim Fandango walkthrough, available in next month's PC ZONE, on sale
Friday 12 February.
YEAR ONE
Hire Driver
Convince Glottis that he isn't an obese moron.
Fake Work Order
Change the answer machine to get the work order signed.
Reap Soul
Use the scythe to reap a soul.
Open Tube Room
Fill the two balloons with packing material.
Jam Door Open
Flip the deadlock to stop the door from closing properly.
Intercept Message
Use the perforated card to intercept a message.
Escape Shed
Escape from the shed by badmouthing the DOD.
Replicate Teeth
Twatting Domino's punchball causes his gum shield to fall to the floor.
Get On Roof
With the ties in place, you can get on the roof.
Get To Eggs
The balloon bursts, frightening the birds.
Get Glottis' Heart
Glottis will soon have his heart back. The tit.
Get Signpost
Once Glottis has dislodged it, you can pick up the magic signpost.
Find Way Out
When correctly positioned, the sign will point downwards.
Get Shocks
Flip the lever to get the shocks.
Beavers
Douse the flaming beavers with the fire extinguisher.
Get Job
Show Celso the logbook, then take his job.
YEAR TWO
Get Sedative
Pick up this useful turkey baster.
Slip Sedative To Naranja
Pull out the lettuce crisper to jam the fridge door open.
Fake Naranja's Death
Toss the dogtag onto one of the corpses.
Get Metal Detector
Drink the gold flake liqueur to set off the alarm.
Start Strike
Show the beatniks Salvador's letters, then borrow their book.
Find Lola
Talk to Nick Virago in the High Rollers Club.
Decode Lengua
Give the tile to Lupe, the cloakroom attendant.
Find Rusty Anchor
Show the slip of paper to Todo, the scrimshaw artist.
Identify Photo
It's race number six, week two, and a Tuesday. Obviously.
Bring Glottis To Track
Mention the VIP pass, and you won't see Glottis for betting slips.
Empty Cask
Shut Raoul in the pantry using the scythe.
Open Cask
Open the cask with the can opener, then hop in.
Stop Elevator
Get in the forklift and drive.
Get To Secret Floor
Use the lever to operate the forklift blades, gaining access to the secret floor.
Get Glottis Out
Fix the roulette to upset the chief of police, who shuts down the casino.